Resident Evil granted an infinite-use Rocket Launcher for completing the game in under three hours. Since Resident Evil released in 1996, special items granted upon completing the game have been all but a standard for survival horror games. But The Evil Within gets one more crucial element of classic survival horror right: The Bonus Weapon. The Evil Within has clearly studied each and every one of these titles, and while it doesn’t pay perfect homage to the kind of scares they delivered back in the day, it does a good enough job of reminding horror fans why they fell in love with the genre in the first place.
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Series like Silent Hill and Eternal Darkness used more psychological methods to get under players skin, twisting reality against the player and forcing them to adapt. Games like Resident Evil 2 and Siren didn’t skimp on their difficulty, providing a sense of tension that other games’ encounters just didn’t have. While nowadays the classic horror games of the PS1-PS2 era are characterized by their poor controls and obtuse puzzle design, in their time they were known for much more. For the most part, the game delivered on the gameplay front, and despite a lackluster story and a mishmash of genre cliches, fans of classic horror games devoured The Evil Within whole, and it’s not hard to see why it gets the basics right. Shinji Mikami’s long-awaited return to the horror survival genre promised fans a true old-school horror experience, filled with unrelenting challenge and non-stop scares. The Evil Within was a divisive game when it released in 2014.